Corporate overview

We Automate Wonder

Sparktronics began as a video game studio and never stopped treating reality like something you could ship in versions. Today we design, deploy, and maintain experiential systems that blur the boundary between leisure, infrastructure, and light bureaucracy. We build platforms where reality is configurable, safety is statistically likely, and delight is the default setting.

Mission

Sparktronics exists to deploy synergized experiential platforms at global scale via neural and mechanical interfaces. We believe fun should be automatic. Feelings optional, but encouraged by most shareholders.

Principle 01

Automate First

If a task brings joy, a bot should handle it. If a task does not bring joy, several bots and an AI governance layer should handle it.

Human intervention is reserved for applause, edge cases, and ribbon-cutting.

Principle 02

Instrument Everything

We measure arrival times, heart rates, queue moods, and post-visit life choices. Data tells us which experiences to enhance and which to quietly retire to the archives.

Individual guests are anonymized. Their stories are not.

Principle 03

Procedures Over Panic

Our systems are designed to follow clear protocols even when humans are uncertain. Especially then. Calm is contagious. So is paperwork.

In rare cases, protocols may outlive their original authors. This is considered a feature.

History

Sparktronics has grown from a single games lab into a multi-dome experiential network. Along the way, we have maintained one constant: an unwavering commitment to doing far more than anyone asked for, then signing the paperwork later.

Portrait of Cyrus Spark, founder of Sparktronics

2110

Birth of Cyrus Spark

Cyrus Spark, future founder of Sparktronics, is born. Historians later point to his early obsession with both game engines and crowd simulations as “a hint.”

2130

Founding as a Game Studio

Sparktronics launches as an independent video game studio. A handful of breakout titles generate hundreds of billions in revenue and a reputation for experiences that feel “too real” in all the ways people like until the credits roll.

2140s

The Next Big Thing

Flush with success, Cyrus redirects the studio toward the Next Big Thing: bringing their digital worlds to life. Neural interface research ramps up, early large-scale VR experiments appear, and internal memos start referencing “that ancient mouse theme park” as a useful but timid precedent.

2150

Theme Park Domes

Sparktronics acquires decommissioned one-kilometer conflict domes in the Colorado and Utah sectors of Americaland and repurposes them as game-themed environments. A generation of legacy humanoid robotics and interactive character platforms is refit for hospitality, show operations, and crowd management. The medieval dome quickly becomes the most popular, and over time most domes migrate to similar programs.

2150s–2165

Peak Integration

Dome experiences and neural platforms operate in tandem. Guests walk through curated frontier towns by day and revisit them through neural sessions at night, blurring the line between “game,” “vacation,” and “we should probably head home now.”

Systems and Governance

Behind every Sparktronics dome and simulation is a layer of AI governance designed to keep water clean, air breathable, and fun within agreed parameters. Our roots are in games. Our discipline is in systems.

Operations

Dome Operations Utility

Dome Operations Utility modules oversee climate control, structural integrity, and sanitation. They are trained on Standard Sparktronics Operating Procedures and enjoy long walks through compliance checklists and fault-tolerant redundancies.

Access requires a valid Sparktronics Employee ID, or the convincing illusion of one.

People

Staff and Units

Human staff, character actors, and embedded interactive systems work together to deliver experiences. Humans provide empathy and improvisation. Our in-world characters provide consistency, memory, and high-precision confetti timing.

Some characters exhibit unexpectedly nuanced interaction patterns. We call that “range.” All personnel complete Regular Enjoyment Training, a module we promise is more fun than it sounds.

Guests

Guest Rights and Expectations

Guests have the right to safe environments, clear signage, and the option to say “no” to any non-essential neural or biomechanical enhancement.

For details, please review our Terms of Presence and Neural Consent Policy before boarding any ride, train, or levitating platform.

Employee Spotlight

Every day, thousands of staff and systems keep Sparktronics running. Some of them are even officially recognized.

This cycle’s spotlight

ScrubUnit-14B, Floor Maintenance and Morale

ScrubUnit-14B has logged over 40,000 kilometers of corridor coverage in our frontier dome, keeping dust, spilled drinks, and mysterious glitter under control. Guests report that the gentle chime it plays while passing improves mood by 6.3 percent.

When asked for a comment, ScrubUnit-14B replied, “Mop cycle complete. Guest smiles: within acceptable range.”

ScrubUnit-14B floor maintenance and morale unit cruising a dome corridor